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An Empires
of History
Game

Non Player Nations

Below are basic listings of the non player nations along with capitals and starting forces. Non Player Nations save money every turn and by default build infantry to be placed on their capital cities. Non Player Nations in this version of 1483 Online can not be made into allies or attack player nations. Most non player nations have at least one or more cities, but not all do. Non player nations with no cities can not build.

Nation: Khanate of Astrakhan
Nation Capital: Astrakhan

Starting Resource: 4
-- From Land: 3
-- From Trade: 1

__Total Starting Military__
Infantry: 1
Cavalry: 3
Knights: 0
Artillery: 0
Generals: 1
Merchantmen: 0
Frigates: 0
Ships of the Line: 0

Nation: Kingdom of Georgia
Nation Capital: Tblilisi

Starting Resource: 2
-- From Land: 2
-- From Trade: 0

__Total Starting Military__
Infantry: 2
Cavalry: 0
Knights: 0
Artillery: 0
Generals: 1
Merchantmen: 0
Frigates: 0
Ships of the Line: 0

Nation: Emirate of Dulgadir
Nation Capital: Dulgadir

Starting Resource: 3
-- From Land: 2
-- From Trade: 1

__Total Starting Military__
Infantry: 0
Cavalry: 2
Knights: 0
Artillery: 0
Generals: 1
Merchantmen: 0
Frigates: 0
Ships of the Line: 0

Nation: Kingdom of Cyprus
Nation Capital: Cyprus

Starting Resource: 4
-- From Land: 3
-- From Trade: 1

__Total Starting Military__
Infantry: 2
Cavalry: 0
Knights: 0
Artillery: 0
Generals: 1
Merchantmen: 0
Frigates: 0
Ships of the Line: 0

Nation: Kingdom of Raizan
Nation Capital: Raizan

Starting Resource: 5
-- From Land: 3
-- From Trade: 2

__Total Starting Military__
Infantry: 2
Cavalry: 2
Knights: 0
Artillery: 0
Generals: 1
Merchantmen: 0
Frigates: 0
Ships of the Line: 0

Nation: Ziyanid Emirate
Nation Capital: Mostaganem

Starting Resource: 5
-- From Land: 4
-- From Trade: 1

__Total Starting Military__
Infantry: 2
Cavalry: 0
Knights: 0
Artillery: 0
Generals: 1
Merchantmen: 0
Frigates: 0
Ships of the Line: 0

Nation: Kanem Empire
Nation Capital: Ghat

Starting Resource: 5
-- From Land: 3
-- From Trade: 2

__Total Starting Military__
Infantry: 2
Cavalry: 3
Knights: 0
Artillery: 0
Generals: 1
Merchantmen: 0
Frigates: 0
Ships of the Line: 0

Nation: Emirate of Grenada
Nation Capital: Grenada

Starting Resource: 5
-- From Land: 4
-- From Trade: 1

__Total Starting Military__
Infantry: 3
Cavalry: 2
Knights: 0
Artillery: 0
Generals: 1
Merchantmen: 0
Frigates: 0
Ships of the Line: 0

Nation: Kingdom of Milan
Nation Capital: Corsica

Starting Resource: 3
-- From Land: 1
-- From Trade: 2

__Total Starting Military__
Infantry: 1
Cavalry: 0
Knights: 0
Artillery: 0
Generals: 0
Merchantmen: 0
Frigates: 0
Ships of the Line: 0

Nation: Kingdom of Ireland
Nation Capital: Tblilisi

Starting Resource: 4
-- From Land: 3
-- From Trade: 1

__Total Starting Military__
Infantry: 3
Cavalry: 1
Knights: 0
Artillery: 0
Generals: 1
Merchantmen: 0
Frigates: 0
Ships of the Line: 0

White territories are areas not owned by any nation, but are populated by various tribes and migratory peoples. This means when your forces move into such a territory it is random what opposition, if any, they will encounter. These forces can range from nothing to 2 infantry and 2 cavalry. See the game rules for complete details.

Visit the 1483 Discussion Forums to chat about the nations in 1483 Online.


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