Land Movement & Combat:
Ok, so you have moved all of your ships that you wanted to move. Its now time to move onto land
movements and to prepare for your combats. In the upper left hand corner of your 1483 map
application click on "Continue to Land Moves".
Ok, now you may move any to all of your land moves. All land units have a movement allowance of
either 1 or 2 moves. For land units with one movement, this keeps things easy. Infantry and
Artillery have movement allowances of 1 and thus they can be moved into any territory that is
adjacent to the one they began the turn into. Or, as we have discussed already, they may be
loaded onto ship in a sea zone adjacent to the land territory they begin in, and once on those
ships they may also be "Bridged" over to another land territory adjacent to that sea zone.
For units with two movement points (Cavalry, Knights and Generals), those units may move into
territories either adjacent to the territory they begin in, or they may move into territories
that are two away. However, in certain cases territories that are two moves away will not be
legal moves. For instance, if there is an enemy (or neutral) unit in a territory adjacent to
the one your unit began in, then you may NOT move through/over that unit to reach a territory
that is beyond. Though this movement is not allowed only if ALL paths to reach it are similarly
blocked.
In the two images below we shall attempt to illustrate the two movement issue. Image number one shows the units prior to movement. Image number two shows several movement variants, some which
are valid and some which are not.
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