Artillery & City Fortifications: An Artillery unit that is a part of an army that is
attacking a city territory can help to reduce or eliminate the City Fortification Value.
Artillery have an attack value of 5 (meaning it can score a hit on a 5 in 10 chance) when
attacking a city. Before the rest of a combat round is processed each artillery gets its
random 5 in 10 chance to score a hit against the City Fortifications. Each Artillery unit that
does score a hit will reduce the City Fortification value down 1 point. Only after this is
done does the City Fortification then add its bonus to the defending infantry. Fortification
loses due to Artillery are temporary and only for the duration of this battle.
Straits: A straits represents a narrow waterway that separates two near by land territories. There are only a few of these in the game. Land units are able to cross a straits
just like the two land territories acorss the straits from each other where like any other
adjacent land territories. However, if you have forces that are moving across a straits and
into an enemy territory your units will recieve penalty in that combat, should any combat
happen. Infantry get a -1 to attack and Cavalry and Knights get a -2. (see the red circle on
the image below).
Beachlanding: Units that are unloading from a ship (or Bridging) into an enemy held
territory recieve the same combat penalties as units crossing a straits.
Generals: Generals are not a map feature, but they affect on combat is different just the
same. Generals do not have combat abilities themselves. Instead, they take their skill rating
and apply those as bonuses to the troops they are with (weather defending or attacking). Hence
a General with a skill of 8 might provide a +1 to each of 8 infantry units defending the
territory. How the bonus is divided among thr troops will depend on the make up of your force
in that battle and weather you are attacking or defending.
Knights & First Strike: Knights are powerful units of great skill. Due to their armor
and powerful war horses, Knight units get a "first strike" when in combat in NON CITY
TERRITORIES. What this means is, the Knight units have their attack/defense rolls determined
first and if they kill an enemy unit, that unit is removed without getting a combat roll itself
(unless, of course, the other side only had knights units).
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